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FORUM RULES (MUST READ)

GAMEVIL USA welcomes you to our community forums! We love being able to provide a place for our players to gather and discuss the games they play! Our players mean everything to us and we enjoy hearing your opinions (good or bad) about the products we provide to you. This means providing a safe, constructive and pro-active environment for every player new to veteran to come and provide their feedback, and hopefully make some new friends in the process! Below we have detailed the forums Code of Conduct with the intent to inform our players of the rules and regulations of using and posting on these forums. We hope you enjoy these forums as much as we enjoying having them for you! Thank you!

GAMEVIL USA Forum Code of Conduct:

Disciplinary action for violating forum rules will typically take one of the following forms, depending on severity:

• Warning
• Temporary Ban
• Permanent Ban

1. We encourage our players to create fun and innovative forum names that can distinguish themselves to the rest of the forum community. When choosing a forum name please be mindful of the community and refrain from using any names that contain profanity, sexual language/actions, and impersonating GAMEVIL employees. This includes abbreviations, slang, and other bypasses. Inappropriate forum names will result in the account banned from the forums.

2. We will not tolerate rudeness, insulting posts, personal attacks, harassment, name & shame, or purposeless inflammatory posts. Any abuse towards our Community Managers, in any form, will not be tolerated. If behavior is deemed to be toxic, Community Managers may ban forum members without notice.

3. We will not tolerate inappropriate, sexual, vulgar, discriminatory or offensive language of any sort, this includes simulated, insinuated and abbreviated swearing. We ask that all posts pertain to our games and posts referring to illegal activities (drugs, pirating, crimes), Sexual activities and Terms of Service abuse such as hacking, account trading, and account selling will be removed from the forums and the poster could face ban from the forums. This policy also includes inappropriate or profane language that could offend players who read them. Community Managers have a final say on what is deemed inappropriate and there will be no chance for appeals.

4. GAMEVIL encourages players to be active on the forums and feel safe while doing so. This means that spamming another player on their thread or creating a thread to denigrate another player will not be tolerated. Any player found spamming, harassing or flaming another player on the forums will have the posts removed and could face a ban from the forums.

5. We understand that players may have strong feelings toward a specific subject. However please refrain from creating multiple threads of the same topic or discussions to overwhelm the forums. Bumping (repeated posting on a thread to keep it going or visible) is also not allowed. Players found in violation of this will have the threads deleted and may be subject to forum ban.

6. Advertising referral websites, phishing websites, or other malicious links is strictly prohibited. This also includes threads that contain links to non-GAMEVIL games. Any players found posting these types of threads will be banned from the forums.

7. Always post in the correct channel. Unrelated posts will be deleted or moved. Any groups created within the GAMEVIL forums must be pertaining to GAMEVIL or GAMEVIL titles. Any created groups found to be related to any other subjects will be deleted and the creator of said groups could face actions taken against their GAMEVIL forum account.

8. Players found to be posting unapproved, unannounced, or unofficial content based on speculation is subject to deletion, or temporary account suspension. Action taken is based on severity of infraction. This includes speculated future content notes taken from any other site that isn't GAMEVIL USA, unannounced coupon codes, or third party fan sites that may feature potentially leaked content.

9. Do not post or send any (disciplinary) actions taken by Community Managers or Moderators, such as banning, deleting posts, etc. Posting or sending private messages that are received from Community Managers or Moderators is prohibited.

10. GAMEVIL USA asks that players keep the length of their posts to a moderate length. Writing long threads can invite other players to harass the poster as well as incite arguments between players. Players creating extremely long threads will be reminded of this policy and further lengthy submissions could be removed as well as disciplinary action taken against the forum account.

11. GAMEVIL USA with help from moderators monitor the forums. For information on what our moderators do please follow this link: http://m.gamevilusa.com/forums/showthread.php?34449-Moderation

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[Dev Q&A] Answers Enclosed: Round 3

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  • [Dev Q&A] Answers Enclosed: Round 3

    Hey Masters!

    The Developer Q&A results are here!

    YOU asked and WE answered!

    Sit back, relax, get comfy in your fancy robe, and enjoy this read :P

    Special Note
    Dev Q&A Round 4 is now LIVE: https://bit.ly/2PAaLLn

    Q. 1) What do you think about finding special cards with a boost function? Something like, legend cards (so not easy to find) and they will multiply the next pvp earn. Or the next 5 blue opponents. Or multiply the next boss items. Something like that.

    Dev: That's a great idea! We will consider applying special cards or some sort of a buff feature that would certainly spice up your Exploration experience.

    Q. 2) Why we cannot buy the new hero cores in Panda shop?

    Dev: Sounds like Chen has been slacking off recently! We'll go ahead and talk things through with him.

    Q. 3) Why are "PURPLE COLORED" cores called SS, "PURPLE COLORED" equipment is Hero Items, "PURPLE COLORED" Elixirs are [GOLD], "PURPLE COLORED" enemies are called Legendary? It's confusing explaining to a new player that there's a difference in Golden Elixir, Emerald Elixir, Gold Reduction Elixir and the fact that they have a ranking system that classifies either as bronze, silver, or gold. Too many different labels for the same meaning may causes too many communication errors.

    Dev: We will discuss with the Devs and see if we can simplify the naming and color identifications so that all of us can easily interpret the variety of tiers.

    Q. 4) Will Q & A sessions remain/become recurring events?

    Dev: Yes we intend to continue these Q&A sessions so that our Masters have a chance to voice their questions, suggestions and/or concerns.

    Q. 5) Some secondary stats seem redundant. Can you explain the reason why we need Magic Damage Received (DOWN) if we have Magic Defense?

    Dev: A certain degree of Magic DEF is applied while calculating the incoming damage, while Magic DMG Received is reduced to a certain extent based on the damage output of the opponent.

    Q. 6) If Gamevil, are you in Seoul or Torrance? Is that your Civic I see when I drive by?

    Dev: We have offices in both Seoul, Korea and El Segundo, California, but game development is done in Seoul. Unfortunately the Civic you saw isn't mine though

    Q. 7) How many developers are on the Development Team?

    Dev: Enough people to make our game better

    Q. 8) Do you meet on the first or second floor?

    Dev: Our meetings are always held on the 10th floor. Just like our passion for the game...level 10 :P

    Q. 9) Why do humans have such a strong urge to distract ourselves from the real world?

    Dev: Perhaps it's because we as humans have dreams and imaginations of our own.

    Q. 10) This game starts of with a bit of lore being explained as you start off the tutorial; do you plan on expanding on the lore in the future? Is lore even necessary in a game like this?

    Dev: We showed you a glimpse of the world of Giants War when you first started the game. We understand that you are curious as to how the story will continue to unfold. Once we add more components to the game, we will reveal an extended storyline, so stay tuned!

    Q. 11) Does Friendly Giant relay the silly questions I ask or does he answer them himself? Be careful how you answer this.

    Dev: I....-I mean "Friendly Giant" always tries to hijack our Q&A sessions...we won't let that happen! >:]

    Q. 12) What was the inspiration for the the visual design of the game?

    Dev: Let me ask our Art Director * Art Director runs out of the building* Oops! he just left! :/

    Q. 13) In Physics I learned that the macrocosm mirrors the microcosm and at some point of relativity we are a dust particle on a telescopes lens. From what degree of awareness should I be viewing this game?

    Dev: I think what's important is that this game exists as a part of our world.

    Q. 14) What is your best weakness?

    Dev: Eating & Drinking

    Q. 15) Why do we judge ourselves by our intentions but judge others by their actions?

    Dev: Maybe it's because we are unaware of how others perceive their intentions?

    Q. 16) Speaking of Royals, wizard and healer have very similar Finishers, with one buffing physical and the other magic defenses when they reach level 5. Should both of them have a Thorn Spell that procs off the allies' magic power?

    Dev: The act of giving buffs to the team's magic powers usually stems from a single hero's abilities. We will take your idea into consideration if balance is needed for Royal Characters in the future.

    Q. 17) Are they intended to help squishy clothes? Or is one based off allies' physical power and just labeled wrong?

    Dev: We tried to make sure that weak and strong equipment can be easily distinguishable. That's why weaker equipment were designed to look more frail. Please let us know if there is a specific equipment you wish to have visually revamped.

    Q. 18) “Know thyself” is an ancient concept going back much further than Socrates and is at the root of much of philosophy. With that in mind, what are the most important things to learn about one’s self or is all self-knowledge equal?

    Dev: Even today, a lot of religious figures from a variety of religions seek to find answers to their origins of self-revelation. Unfortunately, there is no easy way to reach to a certain point whether self-knowledge is equal or not.

    Q. 19) Is math something that humans created or something we discovered? Is looking at reality mathematically an accurate representation of how things work?

    Dev: I would say Mathematics has been developed as a tool to logically prove principles of nature. So, I suggest Mathematics could be used as a method to examine the world.

    Q. 20) You make a curious statement in Round 2, Q5, "However, the rates of summoning certain Heroes are different." Are you speaking in reference to the new heroes or does this apply to all heroes? Also what chart do you speak of?

    Dev: It applies to all Heroes. If you take a look at the Hero Summon Rate chart, you will see summon rates for all Heroes.

    Q. 21) Why are humans so confident in beliefs that can’t be proven?

    Dev: Not all humans are like that, I believe.

    Special Note
    Dev Q&A Round 4 is now LIVE: https://bit.ly/2PAaLLn

    Thanks for all your support!

    - Friendly Giant

  • #2
    Q. 2) Why we cannot buy the new hero cores in Panda shop?

    Dev: Sounds like Chen has been slacking off recently! We'll go ahead and talk things through with him.


    It's not just the cores for the new human heroes that aren't available in the shop. I've never seen a machine or dragon core there either. Certain beast cores also seem to be either extremely rare or never there. Is that by design?

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