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FORUM RULES (MUST READ)

GAMEVIL USA welcomes you to our community forums! We love being able to provide a place for our players to gather and discuss the games they play! Our players mean everything to us and we enjoy hearing your opinions (good or bad) about the products we provide to you. This means providing a safe, constructive and pro-active environment for every player new to veteran to come and provide their feedback, and hopefully make some new friends in the process! Below we have detailed the forums Code of Conduct with the intent to inform our players of the rules and regulations of using and posting on these forums. We hope you enjoy these forums as much as we enjoying having them for you! Thank you!

GAMEVIL USA Forum Code of Conduct:

Disciplinary action for violating forum rules will typically take one of the following forms, depending on severity:

• Warning
• Temporary Ban
• Permanent Ban

1. We encourage our players to create fun and innovative forum names that can distinguish themselves to the rest of the forum community. When choosing a forum name please be mindful of the community and refrain from using any names that contain profanity, sexual language/actions, and impersonating GAMEVIL employees. This includes abbreviations, slang, and other bypasses. Inappropriate forum names will result in the account banned from the forums.

2. We will not tolerate rudeness, insulting posts, personal attacks, harassment, name & shame, or purposeless inflammatory posts. Any abuse towards our Community Managers, in any form, will not be tolerated. If behavior is deemed to be toxic, Community Managers may ban forum members without notice.

3. We will not tolerate inappropriate, sexual, vulgar, discriminatory or offensive language of any sort, this includes simulated, insinuated and abbreviated swearing. We ask that all posts pertain to our games and posts referring to illegal activities (drugs, pirating, crimes), Sexual activities and Terms of Service abuse such as hacking, account trading, and account selling will be removed from the forums and the poster could face ban from the forums. This policy also includes inappropriate or profane language that could offend players who read them. Community Managers have a final say on what is deemed inappropriate and there will be no chance for appeals.

4. GAMEVIL encourages players to be active on the forums and feel safe while doing so. This means that spamming another player on their thread or creating a thread to denigrate another player will not be tolerated. Any player found spamming, harassing or flaming another player on the forums will have the posts removed and could face a ban from the forums.

5. We understand that players may have strong feelings toward a specific subject. However please refrain from creating multiple threads of the same topic or discussions to overwhelm the forums. Bumping (repeated posting on a thread to keep it going or visible) is also not allowed. Players found in violation of this will have the threads deleted and may be subject to forum ban.

6. Advertising referral websites, phishing websites, or other malicious links is strictly prohibited. This also includes threads that contain links to non-GAMEVIL games. Any players found posting these types of threads will be banned from the forums.

7. Always post in the correct channel. Unrelated posts will be deleted or moved. Any groups created within the GAMEVIL forums must be pertaining to GAMEVIL or GAMEVIL titles. Any created groups found to be related to any other subjects will be deleted and the creator of said groups could face actions taken against their GAMEVIL forum account.

8. Players found to be posting unapproved, unannounced, or unofficial content based on speculation is subject to deletion, or temporary account suspension. Action taken is based on severity of infraction. This includes speculated future content notes taken from any other site that isn't GAMEVIL USA, unannounced coupon codes, or third party fan sites that may feature potentially leaked content.

9. Do not post or send any (disciplinary) actions taken by Community Managers or Moderators, such as banning, deleting posts, etc. Posting or sending private messages that are received from Community Managers or Moderators is prohibited.

10. GAMEVIL USA asks that players keep the length of their posts to a moderate length. Writing long threads can invite other players to harass the poster as well as incite arguments between players. Players creating extremely long threads will be reminded of this policy and further lengthy submissions could be removed as well as disciplinary action taken against the forum account.

11. GAMEVIL USA with help from moderators monitor the forums. For information on what our moderators do please follow this link: http://m.gamevilusa.com/forums/showthread.php?34449-Moderation

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[Dev Q&A] Answers Enclosed: Round 4

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  • [Dev Q&A] Answers Enclosed: Round 4

    Hey Masters!

    The Developer Q&A results are here!

    YOU asked and WE answered!

    Sit back, relax, get comfy in your fancy robe, and enjoy this read :P

    Special Note
    Dev Q&A Round 4 is now LIVE: http://bit.ly/2S3QfA7

    Q.1) Was wondering if there is a way to keep chat history (like in guild chat) for the general chat ?
    Because everytime we are logging in the game, chat looks empty and non-inviting people to talk in there. Maybe restrain chat channel to 5 only. (instead of 100)


    Dev: We appreciate the feedback. Unfortunately, unlike Guild Chat, Normal Chat Channels are unable to record chat history due to system load issues.

    Q.2) Is it possible to add some sort of chat banner on top of guild chat where guild leaders could write message, like : Donation required for Guild Hall Upgrade : 200k Dark Ether, 200k Lumber, 200k Rhinestone''. So everyone can see when they open guild chat?

    Dev: That's a great idea! We will definitely put that in our checklist for future Guild updates.

    Q.3) I have 2 suggestions for Guilds War;
    When Guild A found the card of Guild B, each Guild should be entering war (instead of only the guild who found the card). This way, it's really a ''war'' and not one side fight base on luck (who found it first)
    Not sure about the technicality, but is it possible to make a world Guild War ? (Including all server top 3 Guild maybe)


    Dev: The idea of having Guild Tournaments was initially passed around while the Guild system was in its developmental phase. We'll keep this in mind when Guild Battles become more active.

    Q.4) GUILD ROLES SUGGESTIONS: (with different chat name color)
    -Representative (all rights)
    -Co-Leaders (all rights, except demoting Rep and CoLeaders)
    -Manager (Can do all members management move, except demoting Rep and CoLeaders, also can change guild settings (description/level req/etc))
    -Builder (Can do all guild building upgrade)
    -Minister of Defence (Can Manage Giants Defence)
    -Elder (nothing special, can see defence (can't change) and can see current guild ressources)
    -Members (nothing special, can see defence (can't change) and can see current guild ressources)


    Dev: Color-coded messages based on role/task would definitely help make running a guild more convenient. We'll be sure to discuss this with our developers. Thank you for the feedback!

    Q.5) HELP MENU: I recently saw that Giants War app was ''Editor Choice'' in google play store. Also, feels like there is many new players that are joining game. Goal here is to make them stick to game! One of the big problem early, but Gold reward event are more and more frequent, so thumbs up about that!! I feel like next step is to make game easier to understand. There is many things that need explanation (or test) to find out, but that aren't explain anywhere (else than community discord/reddit).
    Are you planning on making in-game ''Help'' menu more detailed? else, can forum ''guide'' section be maintain to be less messy and more informative for newcomers ? (maybe having a new player guide , etc)


    Dev: "Yes, we agree that the best way forward is to keep the game easy to understand and intuitive enough for users to continue playing Giants War. However, we believe that we were able to address each aspect of the game as in-depth as we could, without going overboard.

    As you've stated, we're thinking about expanding our Help menu, but we are also considering about implementing an ⓘ information button at certain points in the game where users may need clarification.

    If you have further suggestions regarding this matter, we will certainly consider them in future updates.

    Special Note
    Dev Q&A Round 4 is now LIVE: http://bit.ly/2S3QfA7

    Enjoy!

    - Friendly Giant
    Last edited by FriendlyGiant; 11-19-2018, 12:53 PM.
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