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[Notice] Dev Note #5: After the 2.0 Update

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  • [Notice] Dev Note #5: After the 2.0 Update

    What’s Next?

    We'd like to share a few more details of what's to come in the Version 2.0 RESTART update.

    Notice Regarding Masters
    While preparing Version 2.1, our development team came to a single key decision, one that will make a major impact on future gameplay, which is why we've decided to address it with everyone beforehand (We'll be sure to continue doing this from now on).

    Up until now, we've received much feedback from users regarding how Masters ruin the fun of creating character decks and prevent any semblance of strategy. As such, we're considering a system in which Masters would be removed from the equation entirely. In essence, Masters themselves would disappear and be turned into Servants.

    In the game's current state, Masters can only go through the Transcend process if Servants that we've selected are used as material. However, in 2.1, Transcend will require the applicable Master as material. We ask that you take this point into consideration if you're planning on using a [Light] Griselda or [Dark] The Executioner for Transcend.

    Currently, our development team believes that Masters fall into the 4.5★ category, meaning that their stats are slightly better than those of a 4★ but still weaker than those of a 5★. That's why, later on, Masters will no longer feel like characters you absolutely need to have in your party or ones you need to develop.

    Feedback Results
    At least 10% of the feedback we received wished for there to be a patch that came after the Version 2.0 update but just before the Version 2.1 update.

    1. Increased Max Valor (Added in v2.0)

    2. Increased Servant Shard Drop Rate + Event (Plan to be added in 2.5 update.)

    Many users have requested for drop rates of Servant Shards to be increased during designated times or when using specific items. However, we feel that, instead, we should increase the number of ways Servant Shards can be obtained.

    As such, the first step we'd like to take is to increase the drop rate of Servant Shards so that they're much easier to acquire.

    Also, we'll be making it so Servant Shards for 3 characters at a time can be purchased monthly. Rest assured, they'll be able to be purchased with Karats or Mileage, so even if you do not spend money, they can be purchased as long as you've saved enough Karats.

    Lastly, a few days ago, we've received a request from Q&A (Korea Community) regarding the release of more Servants that could farm for more Shards while exploring. We plan to do something about this as well

    3. Diversifying Servant Combine (Plan to be Added in the 2.05 update)

    Varying up the Servant Combine process can be seen as another way of increasing the types of characters you can acquire. Instead of going through Combine over and over, we believe that changing the Combine Material Servants each update and diversifying the Servants that can be obtained every season would be a better course of action.

    Other Details
    We've received strong feedback from many of our players regarding 2.0. Update.
    Following contents are planned to be patch in the near future.

    > Additional buffs for Light/Dark characters
    > Modified Light/Dark character drop rates
    > Added Abaddon (Hard Mode)
    > Character balance adjustments

    As always, we welcome any and all feedback.
    We will make sure that all updates are done as swiftly and efficiently as possible.

  • #2
    I made a post about this under dev letter 4 , I believe increasing the pvp slot to 5 instead removing masters would do more for different setups


    • #3
      Would be nice to see added Guild content. Especially the dungeon, maybe an overall drop in difficulty, but add another floor(or several?) to compensate.

      Concerning Masters, I am rather apprehensive about removing them, it gave the game a unique feel.

      Concerning the Shop and Karats, expanded options for Karat uses, in particular Awakening Stones. Maybe its just me, but I think it would feel more streamlined to simply have cash to Karats/Avatars, then Karats to everything else.

      As for events, they seem to have a long duration. Maybe adding extended rewards for persistent players could be looked at?


      • #4
        Need more detail information about all servant skill!

        This may not directly relate to the thread but I really want Devs to put detail information about all servants skills like the detail table of Forest Carmilla skill (how the stats affect skill damage and normal atk...) that you put in the update note 2.0. I want you to add more detail about servant skills because I tested skill of Fire Lucien and the results is quite confuse that: All of her skills damage are described to be based on SPD but her 2nd skill which increase her ATK still increase damage of her other skills. And her passive and also some other servants passive skill that increase ATK of allies also increase her skill damage. So it is quite confuse because I don't know how exactly servants skill work and what can affect damage of skills.
        Sr my English is really bad. Hope Devs can understand. If sb understand what I'm thinking plz rewrite my thought in a more properly English way.


        • #5

          Everything becomes perfect when the versions are perfected