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FORUM RULES (MUST READ)

GAMEVIL USA welcomes you to our community forums! We love being able to provide a place for our players to gather and discuss the games they play! Our players mean everything to us and we enjoy hearing your opinions (good or bad) about the products we provide to you. This means providing a safe, constructive and pro-active environment for every player new to veteran to come and provide their feedback, and hopefully make some new friends in the process! Below we have detailed the forums Code of Conduct with the intent to inform our players of the rules and regulations of using and posting on these forums. We hope you enjoy these forums as much as we enjoying having them for you! Thank you!

GAMEVIL USA Forum Code of Conduct:

Disciplinary action for violating forum rules will typically take one of the following forms, depending on severity:

• Warning
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• Permanent Ban

1. We encourage our players to create fun and innovative forum names that can distinguish themselves to the rest of the forum community. When choosing a forum name please be mindful of the community and refrain from using any names that contain profanity, sexual language/actions, and impersonating GAMEVIL employees. This includes abbreviations, slang, and other bypasses. Inappropriate forum names will result in the account banned from the forums.

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3. We will not tolerate inappropriate, sexual, vulgar, discriminatory or offensive language of any sort, this includes simulated, insinuated and abbreviated swearing. We ask that all posts pertain to our games and posts referring to illegal activities (drugs, pirating, crimes), Sexual activities and Terms of Service abuse such as hacking, account trading, and account selling will be removed from the forums and the poster could face ban from the forums. This policy also includes inappropriate or profane language that could offend players who read them. Community Managers have a final say on what is deemed inappropriate and there will be no chance for appeals.

4. GAMEVIL encourages players to be active on the forums and feel safe while doing so. This means that spamming another player on their thread or creating a thread to denigrate another player will not be tolerated. Any player found spamming, harassing or flaming another player on the forums will have the posts removed and could face a ban from the forums.

5. We understand that players may have strong feelings toward a specific subject. However please refrain from creating multiple threads of the same topic or discussions to overwhelm the forums. Bumping (repeated posting on a thread to keep it going or visible) is also not allowed. Players found in violation of this will have the threads deleted and may be subject to forum ban.

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7. Always post in the correct channel. Unrelated posts will be deleted or moved. Any groups created within the GAMEVIL forums must be pertaining to GAMEVIL or GAMEVIL titles. Any created groups found to be related to any other subjects will be deleted and the creator of said groups could face actions taken against their GAMEVIL forum account.

8. Players found to be posting unapproved, unannounced, or unofficial content based on speculation is subject to deletion, or temporary account suspension. Action taken is based on severity of infraction. This includes speculated future content notes taken from any other site that isn't GAMEVIL USA, unannounced coupon codes, or third party fan sites that may feature potentially leaked content.

9. Do not post or send any (disciplinary) actions taken by Community Managers or Moderators, such as banning, deleting posts, etc. Posting or sending private messages that are received from Community Managers or Moderators is prohibited.

10. GAMEVIL USA asks that players keep the length of their posts to a moderate length. Writing long threads can invite other players to harass the poster as well as incite arguments between players. Players creating extremely long threads will be reminded of this policy and further lengthy submissions could be removed as well as disciplinary action taken against the forum account.

11. GAMEVIL USA with help from moderators monitor the forums. For information on what our moderators do please follow this link: http://m.gamevilusa.com/forums/showthread.php?34449-Moderation

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[Notice] Dev Note #5: After the 2.0 Update

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  • HaiAnhJumi
    replied
    Leader

    Everything becomes perfect when the versions are perfected

    Leave a comment:


  • LeoNhs
    replied
    Need more detail information about all servant skill!

    This may not directly relate to the thread but I really want Devs to put detail information about all servants skills like the detail table of Forest Carmilla skill (how the stats affect skill damage and normal atk...) that you put in the update note 2.0. I want you to add more detail about servant skills because I tested skill of Fire Lucien and the results is quite confuse that: All of her skills damage are described to be based on SPD but her 2nd skill which increase her ATK still increase damage of her other skills. And her passive and also some other servants passive skill that increase ATK of allies also increase her skill damage. So it is quite confuse because I don't know how exactly servants skill work and what can affect damage of skills.
    Sr my English is really bad. Hope Devs can understand. If sb understand what I'm thinking plz rewrite my thought in a more properly English way.
    Thanks!

    Leave a comment:


  • Ravast
    replied
    Would be nice to see added Guild content. Especially the dungeon, maybe an overall drop in difficulty, but add another floor(or several?) to compensate.

    Concerning Masters, I am rather apprehensive about removing them, it gave the game a unique feel.

    Concerning the Shop and Karats, expanded options for Karat uses, in particular Awakening Stones. Maybe its just me, but I think it would feel more streamlined to simply have cash to Karats/Avatars, then Karats to everything else.

    As for events, they seem to have a long duration. Maybe adding extended rewards for persistent players could be looked at?

    Leave a comment:


  • Lumen
    replied
    I made a post about this under dev letter 4 , I believe increasing the pvp slot to 5 instead removing masters would do more for different setups

    Leave a comment:


  • CM_Heylel
    started a topic [Notice] Dev Note #5: After the 2.0 Update

    [Notice] Dev Note #5: After the 2.0 Update


    What’s Next?


    We'd like to share a few more details of what's to come in the Version 2.0 RESTART update.

    Notice Regarding Masters
    While preparing Version 2.1, our development team came to a single key decision, one that will make a major impact on future gameplay, which is why we've decided to address it with everyone beforehand (We'll be sure to continue doing this from now on).

    Up until now, we've received much feedback from users regarding how Masters ruin the fun of creating character decks and prevent any semblance of strategy. As such, we're considering a system in which Masters would be removed from the equation entirely. In essence, Masters themselves would disappear and be turned into Servants.

    In the game's current state, Masters can only go through the Transcend process if Servants that we've selected are used as material. However, in 2.1, Transcend will require the applicable Master as material. We ask that you take this point into consideration if you're planning on using a [Light] Griselda or [Dark] The Executioner for Transcend.

    Currently, our development team believes that Masters fall into the 4.5★ category, meaning that their stats are slightly better than those of a 4★ but still weaker than those of a 5★. That's why, later on, Masters will no longer feel like characters you absolutely need to have in your party or ones you need to develop.

    Feedback Results
    At least 10% of the feedback we received wished for there to be a patch that came after the Version 2.0 update but just before the Version 2.1 update.

    1. Increased Max Valor (Added in v2.0)

    2. Increased Servant Shard Drop Rate + Event (Plan to be added in 2.5 update.)

    Many users have requested for drop rates of Servant Shards to be increased during designated times or when using specific items. However, we feel that, instead, we should increase the number of ways Servant Shards can be obtained.

    As such, the first step we'd like to take is to increase the drop rate of Servant Shards so that they're much easier to acquire.

    Also, we'll be making it so Servant Shards for 3 characters at a time can be purchased monthly. Rest assured, they'll be able to be purchased with Karats or Mileage, so even if you do not spend money, they can be purchased as long as you've saved enough Karats.

    Lastly, a few days ago, we've received a request from Q&A (Korea Community) regarding the release of more Servants that could farm for more Shards while exploring. We plan to do something about this as well

    3. Diversifying Servant Combine (Plan to be Added in the 2.05 update)

    Varying up the Servant Combine process can be seen as another way of increasing the types of characters you can acquire. Instead of going through Combine over and over, we believe that changing the Combine Material Servants each update and diversifying the Servants that can be obtained every season would be a better course of action.

    Other Details
    We've received strong feedback from many of our players regarding 2.0. Update.
    Following contents are planned to be patch in the near future.

    > Additional buffs for Light/Dark characters
    > Modified Light/Dark character drop rates
    > Added Abaddon (Hard Mode)
    > Character balance adjustments


    As always, we welcome any and all feedback.
    We will make sure that all updates are done as swiftly and efficiently as possible.
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