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Testing Passive Master

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  • Testing Passive Master

    So with the whole 'Does Passive Master work?' discussion that's been going on since early beta, I decided to do some testing to see for myself.

    Note:If Gamevil ever decides to fix this and this thread is still up, message either me or a moderator to edit/delete it.

    Note 2: to everyone just reading the bolt parts, I was only able to test lv 1-12

    General information: I used a lv 49 assassin with DMG increase, Def increase, vital pierce (crit damage +2%) and Guile (crit per dex) all at lv 12 (cause you just had to make soul stones so **** hard to get).

    If anyone knows the results for lv 13-15 and can share them, that'd be appreciated

    Plain stats



    Stats with lv 12 skills (passive master still at lv 0)



    Now you also know why you shouldn't invest in crit per dex.

    Now for the sake of not making this post too long I won't post every single screenshot here. If you want to view them you can find them here. It starts at lv 0 and goes on to lv 12.

    http://imgur.com/a/cqS7l

    Edit: though I'm still not 100% sure, it appears that the bug is affected by your awakening level
    4 stars: 1, 3, 5, 6, 7, 9, 10, 12.
    5 stars: 1, 3, 4, 5, 6, 7, 8, 9, 10, 12


    Another interesting thing is that crit per dex doesn't seem to be affected at all.
    Last edited by SoundFeX; 12-09-2015, 11:55 AM.
    Going full int mage, cause f*ck it, why not

  • #2
    Inputting more information on Passive Master Bug

    Hello SoundFex, I've noticed this thread and became interested in the Passive Master bug. I've seen that you have only tested up to LvL 12. Well, I took the liberty to test this on my Lvl 60 Assassin (investing 200 zen just to test) and have found some interesting results. They are as follows:

    Click image for larger version

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    The boxes highlighted in red are the lvls at which the value did not change from the previous level.

    Here's some proof that they are maxed out:

    Click image for larger version

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    Basically, for my test, Passive Master is still bugged at Lvl 2 and 11. (Again, this is only tested on Assassin and I am not sure if it applies to other classes.)

    Comment


    • #3
      Thanks for the reyply, so this means it's bugged per player? Or maybe it changes per reset.

      Wonder if it's the same for all classes on 1 acount, guess it's time to do some more testing.
      Going full int mage, cause f*ck it, why not

      Comment


      • #4
        I believe there may be a lot of factors that affect the passive mastery bug. It think it might have to do something with your Evolve level. I was at evolve level 5 so it might have changed the levels at which the bug was affected.

        Comment


        • #5
          I'll have to test it some more but it appears that you're right about that.

          Just did a reset on my main with awakening 5 and I have the same results.
          Going full int mage, cause f*ck it, why not

          Comment


          • #6
            Hey guys,

            Just to clarify before sending this off to our teams.

            It seems that certain Passive Master levels will not provide a bonus to your stats?

            Based off the screenshots SoundFex showed, it seems like none of your stats increased in screenshot 3 (which I'm guessing is PM level 2?).

            When compared to Chromex's screenshots, it seems like only the ATK/DEF did not increase at level 2/11?

            Lexxington

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            • #7
              Scratch that, I was able to piece all the information together.

              I did have a theory that the level of Passive Mastery where you see no changes, might be a visual error. Then, once the next level is upgraded, the stats then adjust accordingly up to what they should be.

              Regardless of my wild claims, I've forwarded your report along to our devs!

              Lexx

              Comment


              • #8
                Unfortunately that's not the case.



                This is a tabel of the increase after each level (awakening 4), now if it was just a visual bug the stats after each bugged level would've been doubled.
                Going full int mage, cause f*ck it, why not

                Comment


                • #9
                  Originally posted by SoundFeX View Post
                  Unfortunately that's not the case.
                  Just a theory....#Theorydebunked.

                  Like I said, I've already forwarded this over to our devs. Should I hear anything new about this, I'll do my best to update.

                  Thanks for the assistance!

                  Lexx

                  Comment


                  • #10
                    Hope this get fixed soon.

                    Comment


                    • #11
                      I think this is just a weird rounding issue, honestly. Both Chromex and Soundfex got basically the expected stats when you add it all up, they just got them in weird chunks because the game is rounding off to too few decimals after doing the multiplication involved in passive master. The level 49 got 6346 attack, and the expected number with 12 in Atk% and Passive Master is 6377. At levels 1, 7, and 10, he was actually getting more stats than he should have been, presumably because something in the calculation was getting rounded up at that point.

                      Comment


                      • #12
                        I've the the math multiple times. Passive Master at lvl 15 is supposed to raise your passives by 45%, this is not the case. It only increases them by around 42%. This means that some lvls arent being counted towards the full 45%. This is not a rounding issue. There is clearly some % value missing for some lvls (in this case, lvls 2 and 11).

                        Comment


                        • #13
                          Originally posted by Chromex View Post
                          I've the the math multiple times. Passive Master at lvl 15 is supposed to raise your passives by 45%, this is not the case. It only increases them by around 42%. This means that some lvls arent being counted towards the full 45%. This is not a rounding issue. There is clearly some % value missing for some lvls (in this case, lvls 2 and 11).
                          No. On your own spreadsheet that you posted, you're getting a 43% increase in your Attack and Defense. The correct increase with Level 15 of Atk% and Level 15 of Passive Master would be 43.5% (.30 bonus from Level 15 in stat boost * 1.45 from Level 15 Passive Master = 1.435 x original stat, aka 43.5% increase). If Passive Master was working correctly, the expected result would only be 11398 attack. Your stats are **higher** than they should be in the levels of Passive Master that occur just before the ones where no increase happens (level 1 and level 10 of the skill).

                          If Passive Master was only augmenting the effect of the passive by 42% (which would result in a 42.6% increase in the stat) instead of 45% (which should result in a 43.5% increase), that would result in an Attack of 11326 at level 15 of both skills.
                          Last edited by Shyftz; 12-30-2015, 11:24 AM. Reason: Adding additional info

                          Comment


                          • #14
                            Well Chromex did get lv 15 right, but I'm not sure about the rest

                            Tried calculating the atk on my mage with your number for lv 1 passive master, and it doesn't match.
                            Going full int mage, cause f*ck it, why not

                            Comment


                            • #15
                              and that bug affects fighter skilll too!!! pasive master for fighter doesnt work!!!

                              Comment

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