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  1. #1
    McBeardus is offline Super Moderator ★ GAMEVIL Official Admin ★
    Join Date
    Jan 2018
    Posts
    209

    Default [Notice] Update 3.2.0 - Patch Notes!

    Heads up, Commanders!

    We're excited to bring you the latest Gardius Empire Update!

    Version 3.2.0

    We're sure you'll be busy with the new additions and look forward to your feedback.
    Many issues have been addressed so please do not hesitate to let us know if you're experiencing any trouble.

    With out further ado..check out the details below:

    [New Content]
    1. Trophy
    Trophy Storage has been added.
    Collect Trophies and get helpful in-game effects.
    Trophies can be acquired from various modes, such as Patrol, Celestial War, and Raid.

    2. Raid
    Raid monster Ignis will spawn in Celestial War.
    The raid monster respawns every 12 hours after being defeated.
    Take advantage of the monster's elemental properties and weaknesses to deal massive damage!

    3. Hero Conversion System
    Hero Conversion System has been added.
    Hero Conversion can be found in Altar of Heroes.
    Get new Heroes by using surplus Heroes as Conversion material!

    [Celestial War]
    1. The Barrier duration for new accounts has been increased from 3 days to 7 days.
    2. Unable to use Barrier after dispatching and the dispatch penalty have been applied only in PVP.
    3. Buffs for Guild Mines 17 and 19 will be changed.
    Current: Reduced Heal Cost -> New: 5% Reduced Heal Time
    4. Buffs for Guild Mines 18 and 20 will be changed.
    Current: Reduced Heal Time -> New: 5% Reduced Heal Cost
    5. Cannot attack a new Guild Mine immediately after abandoning one.

    [Guild]
    1. If the Guildmaster has been offline for a certain amount of time, leadership will be automatically transferred. (In order of Elders -> Members.)
    2. Raid-related research content has been added to Guild Research.
    3. Training Field system has been added. Stage simulation War Games with your Guild Members!

    [Lobby]
    1. Gem Crafter
    The Gem Crafter's max level has been raised from Lv. 16 to Lv. 19.
    Fuse 5-star Gems starting from Lv. 17 to create new 6-star Gems.
    The "Include enhanced Gems" option in Combine All is shown as 'unselected' by default.

    2. Mail
    Only the information on buffs that were in effect during the battle will be shown in Celestial War Mail.
    Upon buying a Guild Package, the buyer's nickname will be displayed on the Mail.

    3. Chat
    A Notifications tab for only system notices has been added.

    4. Event
    The number of Lv. 5 monsters in Kronos's Castle have been reduced.
    As Hunt Events have been changed to take place in 2 week intervals, Power Essences can be exchanged every 2 weeks.

    5. Shop
    A View All Shops function has been added.

    6. Trading Post
    2 Trading Post Free Refresh will be provided by default.
    The number of Trading Post Free Refreshes increases based on Conqueror level.
    The Trading Post item list has changed.
    Discount items have been added.

    7. Secret Shop
    The Secret Shop is available to all, regardless of Conqueror level.
    The list of items available for purchase will grow based on Conqueror level.
    The number of times you can refresh the Secret Shop will decrease from 10 times to 2 times.

    [Bug Fixes]
    1. Fixed the issue with refresh lag for Guard Post lists.
    2. Fixed the issue where Spring of Revival slot opening conditions were not being displayed correctly.
    3. Fixed the bug that increases points when attacking Kronos's Castle on Battle Day Event.
    4. Special characters are no longer allowed in nicknames.
    5. Fixed the issue where missions on which currency was acquired would not refresh.
    6. Fixed the bug where purchased packages were not retrievable after being left unclaimed in Mail for a certain amount of time.
    7. Fixed the bug where the Go button was not applicable on Tower of Gaia missions.
    8. Fixed the bug where Troops stationed to a Mine were not displayed.
    9. Fixed the bug where Troops being withdrawn from a Mine did not return to base properly.
    10. Fixed the bug where members of an Assembly that joined by pressing the Assemble button could not scroll down to see details.
    11. Fixed the bug where resources looted after an Assembly victory equaled the total capacity of all members to be equal to the average capacity of each member.
    12. Fixed the bug that trapped players on the Celestial War and Assembly screens.
    13. Fixed the bug where characters with 10,000 Stamina or less were marked Fatally Wounded during Stamina redistribution after an Assembly victory.
    14. Fixed the synchronization issue in Celestial War.
    15. Fixed the bug where character Passive Skills did not activate.
    16. Galahad's Magic ATK Passive Skill effect has been changed from Burning to Bleeding.
    17. Genocide's Magic ATK Passive Skill effect has been changed from Burning to Bleeding.
    18. Fixed the bug where Stamina Decrease was displayed as Heal Decrease in Genocide's skill description.
    19. Fixed the bug where Doom Knight's Active Skill description was shown as targeting 3 units instead of 4 units.
    20. Fixed the bug where one of Shaed's skills showed a 0% slowdown effect.

    Onward to Victory!

    McBeardus

    Last edited by McBeardus; 09-13-2018 at 11:36 AM.

  2. #2
    Join Date
    Jul 2018
    Posts
    20

    Default Power essences

    Guys, seriously. 1 power essence per week was a headache. 1 power essence every 2 weeks is a terrible idea!

  3. #3
    Join Date
    Nov 2017
    Posts
    20

    Default Raid monsters?

    Where do these raid monsters appear? Are they even spawning currently because the timer is at 0 and yet no one can seem to find it? Does only 1 exist on a server at a time and if so aren't we simply rewarding whatever guild happens to stumble across it first? This whole set up is either broken or poorly planned why would you make a raid monster so difficult to even locate?

  4. #4
    McBeardus is offline Super Moderator ★ GAMEVIL Official Admin ★
    Join Date
    Jan 2018
    Posts
    209

    Default

    Quote Originally Posted by Crjans2 View Post
    Where do these raid monsters appear? Are they even spawning currently because the timer is at 0 and yet no one can seem to find it? Does only 1 exist on a server at a time and if so aren't we simply rewarding whatever guild happens to stumble across it first? This whole set up is either broken or poorly planned why would you make a raid monster so difficult to even locate?
    Hey Crjans,

    This is rather odd, other reports confirm the same experience. However, the patch notes mentions that the raid monsters refresh once they have been defeated. But, it wouldn't make sense to only have one or a few monsters per server :/.

    I'll follow up with the devs and see if I can get more info on this .

    Thanks for the feedback!

    -McBeardus

  5. #5
    Join Date
    Jun 2018
    Posts
    51

    Default

    Quote Originally Posted by McBeardus View Post
    Hey Crjans,

    This is rather odd, other reports confirm the same experience. However, the patch notes mentions that the raid monsters refresh once they have been defeated. But, it wouldn't make sense to only have one or a few monsters per server :/.

    I'll follow up with the devs and see if I can get more info on this .

    Thanks for the feedback!

    -McBeardus
    I suggest to announce it on notice everytime ignis respawn and include its coordinates so every guild is aware of its location. I hope you guys consider this.

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