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  1. #1
    Join Date
    Jul 2018
    Posts
    150

    Default [Notice] Chapter 6 Growth System Revamp Notice

    Greetings Bodens!

    Here's some details about growth system improvements for the next chapter.
    Details can be found below!

    ▶ Chapter 6 "New World" Growth System Improved
    In Chapter 6 , growth system has been very simplified, in order to make it more intuitive.

    [Equipment Improved]
    Equipment and related systems has been improved for your convenience.
    6 Equipment slots will be reduced to 3 slots (Main equipment / sub equipment / armor), and some of the previous options have been eliminated so it will be easier for you to get options you want more effectively.
    Equipment link system will be eliminated. You will now be able to give equipment to characters only.
    Now when you put on equipment on characters, the effect of the equipment will be applied to other characters of the same class.
    ※ In Chapter 6, Equipment slots will be reduced from 6 to 3 and options will be adjusted so you will still have the similar level of effects.
    ※ Some classes that had different equipment for allies and characters will now use identical equipment.
    Warrior characters that used 2 swords to fight will be re-classified as Dual-wielders.
    Please refer to future update patch notes for details.
    ※ Additional slots you have opened will be refunded, due to the elimination of Equipment Link system in Chapter 6.
    ※ Accessories will maintain 3 slots as before.

    [Seven Emperors Equipment Improved]
    Seven Emperors Equipment has been improved to become more effective and intuitive in Chapter 6.
    Previously, you had to use and enhance two main Equipment and sub Equipment. Now you can only need one Seven Emperors Equipment per class.
    Also, if you enhance the equipped Seven Emperors Equipment, the enhanced effect will be applied to all characters of the same class.
    ※ Seven Emperors Equipment will be changed. The current Seven Emperors Equipment will be removed, and the fragments you used to enhance Seven Emperors Equipment will be refunded.

    [Jewels Improved]
    In Chapter 6, Jewel will be equipped by the characters, not Equipment. You can equip up to 6 Jewels on characters of each class.
    When you equip Jewels on a character, you will get bonus stats, and the effects of the equipped Jewels will be applied to all characters of the same class.
    As the maximum number of Jewels has decreased, the grades and options of the Jewels will be adjusted accordingly.
    ※ Rubies you have spent to open additional Jewel slots will be refunded in Chapter 6.

    [Skill Cards Improved]
    Skill Cards will be made more convenient to use in Chapter 6.
    Skill Cards will be changed into a new system named "Card Book", and now characters and allies can all equip Skill Cards.
    After the update, you will start the game with 6 Skill Cards with 6 different skills. Throughout the game, you can use appropriate Skill Card Fragments to level up your Skill Cards.
    Skill Card Fragments can be obtained from Orc Fortress at set chance.
    Also, the new and improved Card Book system allows you to equip / unequip Skill Cards whenever you want. You can now switch out Skill Cards depending on your situation.
    ※ Skill Cards you have as of now will all be removed. You will be refunded with Skill Card Fragments.
    ※ Orc Fortress will also be revamped in Chapter 6. Please refer to future update patch notes for details.
    Last edited by CM_MOMO; 12-04-2018 at 05:50 PM.

  2. #2

    Default

    Nice update! Thanks for the info Momo.

  3. #3
    Join Date
    Mar 2018
    Posts
    6

    Default equipment confusion...

    if we can only equip characters and not allies, does this mean we have to now make a character for every class? because currently we can only make 5 characters. and will character paladins use an orb now instead of shield? and the new class "dual wielders", how will we equip them? and what will happen to any equipment we currently have on allies?

  4. #4
    Join Date
    Jun 2015
    Posts
    67

    Default

    Quote Originally Posted by princess_ria View Post
    if we can only equip characters and not allies, does this mean we have to now make a character for every class? because currently we can only make 5 characters. and will character paladins use an orb now instead of shield? and the new class "dual wielders", how will we equip them? and what will happen to any equipment we currently have on allies?
    You do not need to make the main character to access the gear page for that particularly class. The MCs that you don't have will be 'ghosted', but u can still equip gears on them to apply to the whole class, like the dual-wielder class. Paladin will use sword and shield after the update. Not too sure about what happens to our current gears after the update. Probably removed n replaced with the new starter gears.

  5. #5
    Join Date
    Sep 2017
    Posts
    12

    Thumbs up I love this change

    Excellent. i love this change. May i suggest you do something about allies, armors, cards and jewels too? For example remove all C,B,A,S and SS allies and items from game? They are completely and utterly useless for current game. And then simplify the soul process by integrating all class souls into one upgrade soul, we will just be creating upgrade souls through whatever SSS allies we have.

    Also i hope you allow us to directly convert our left over Deify allies into souls instead of making us MAX them first, it is a waste of 7 SSS allies, you should take it into consideration that we already wasted lots of SSS allies to make deify. Don't force us to waste more please.

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