Summoning for the gold required to combine materials for gen2 rag☆ is....amazing.. You have to summon 235(I think) sets of bosses with double gold up just to have enough to make 1 gen2 rag with 60pc off!!! it’s insane!!!
So here is an idea to make this easier, quicker and less of a chore. With picture examples.
Also known as GSM (gold summon multiplier) a few posts below this.
The idea is x10 summons!
Here are the pics how it could look;
First hit "reset summon cool down time". Then you have 2 options. Normal x1 bosses for 20jewels. And then x10 for 200 jewels.
How to make this work? Easy, make the rewards all x10 and the bosses health x10 too... I mean even then they are still so weak every single player even low levels can probably 1 hit them xD
Examples:
460-480 bosses:
x1(Normal) on left - x10 on right
And inside a 480 boss:
x1 (Normal) on left - x10 on right
A lot simpler than maybe making 10 bosses spawn at once or something and confusing the game xD
Another idea for this, when the natural cool down expires, how about adding like a 5% chance for each boss to become a x10 boss? And maybe a chance of finding a x10 when using the x1 recharge option? We all know gamevil likes RNG based things
Thoughts?
*Edit: redid the images to remove black boxes
Edit2: fixed 2nd image because it was missing the "- 200" on the left side image lol