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  1. #1
    Join Date
    Jan 2019
    Posts
    2

    Default New World Boss with teams

    Hello,

    My idea is to have a new world boss with teams.
    1. Everyone get rewards based on his development, weak players get monsters, strong players get gems.
    2. Only a few strongest players, who are the leaders of the game, will actually hit the team world boss. They must be active while its up. It cost 200 gems for a team to participate the twb.
    The player buy the entrance for 200 gems.
    All players, who want to team with him, can join and pay him 1-10 gems. He can accept this request AND receive the gems as reward. This way, the leader should get much of his entrance payment back.
    Maximum team is 29 people (all guild members for example). Theoretical, leader gets 29-290 gems from his team back.

    3. Procedure:
    Every team member increases the leaders squad with his own squad. The final damage and final squad consist of all squads of 1 team. E.g Leader squad + Member 1 Squad + Member 2 Squad +...
    The bigger the team, the stronger is the final damage of the team.
    The stronger team member squads, the higher is the final damage all added up.

    Buffs like eb, guild, arena, items count only from leader.
    ONLY leaders of team can hit the twb. If team pays for the wrong leader, not communicate, or leader gets inavtive, there is less reward!

    Cannot change a team.

    Boss is up 24 h. Cooldown 48 h for joining a new leader, and first letting leaders join ofc. You cant join a leader, if there is no leader who payed 200 gems.

    4. Rewards

    Rewards list is based on rankings like in wb.
    Except that there is top 101-200 and last top 100%.
    Leader ONLY gets gems; 100-500.
    Team ONLY gets monsters; mystic+ - immo+



    It can be important to strengthen the connection between players. In my opinion, mw rely too much on solo playing. E.g: Bounties only helps the opponement for achievement; Allianze revenge doesnt hurt...

  2. #2
    Join Date
    Aug 2013
    Posts
    788

    Default

    Quote Originally Posted by DJStranger View Post
    Hello,

    My idea is to have a new world boss with teams.
    1. Everyone get rewards based on his development, weak players get monsters, strong players get gems.
    2. Only a few strongest players, who are the leaders of the game, will actually hit the team world boss. They must be active while its up. It cost 200 gems for a team to participate the twb.
    The player buy the entrance for 200 gems.
    All players, who want to team with him, can join and pay him 1-10 gems. He can accept this request AND receive the gems as reward. This way, the leader should get much of his entrance payment back.
    Maximum team is 29 people (all guild members for example). Theoretical, leader gets 29-290 gems from his team back.

    3. Procedure:
    Every team member increases the leaders squad with his own squad. The final damage and final squad consist of all squads of 1 team. E.g Leader squad + Member 1 Squad + Member 2 Squad +...
    The bigger the team, the stronger is the final damage of the team.
    The stronger team member squads, the higher is the final damage all added up.

    Buffs like eb, guild, arena, items count only from leader.
    ONLY leaders of team can hit the twb. If team pays for the wrong leader, not communicate, or leader gets inavtive, there is less reward!

    Cannot change a team.

    Boss is up 24 h. Cooldown 48 h for joining a new leader, and first letting leaders join ofc. You cant join a leader, if there is no leader who payed 200 gems.

    4. Rewards

    Rewards list is based on rankings like in wb.
    Except that there is top 101-200 and last top 100%.
    Leader ONLY gets gems; 100-500.
    Team ONLY gets monsters; mystic+ - immo+



    It can be important to strengthen the connection between players. In my opinion, mw rely too much on solo playing. E.g: Bounties only helps the opponement for achievement; Allianze revenge doesnt hurt...
    This is the wrong place to post this. It also sounds like a dumb idea.

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